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alizharb/filament-game-icons

最新稳定版本:v1.0.12

Composer 安装命令:

composer require alizharb/filament-game-icons

包简介

Game Icons Pack ready for Filament 4

README 文档

README

The ultimate Game Icons collection for FilamentPHP

Latest Version Total Downloads License PHP Version

Code Quality FilamentPHP

Transform your FilamentPHP applications with 4000+ beautiful game icons

📖 Documentation🚀 Quick Start💡 Examples🤝 Contributing

✨ Features

🎯 Core Features

  • 🎮 4000+ Game Icons - Complete collection from game-icons.net
  • 🔧 Type Safe - Full PHP enum with IDE autocompletion
  • 🏷️ Human Readable - Implements HasLabel for better UX
  • 📦 Zero Config - Works out of the box
  • Optimized - Blazing fast with smart caching

🛠️ Developer Experience

  • 🔍 Searchable - Built-in search and categorization
  • 🎨 Customizable - Easy theming and icon replacement
  • 📱 Responsive - Looks great on all devices
  • 🔄 Auto-sync - Keep icons updated automatically
  • 💡 IntelliSense - Full IDE support

🚀 Quick Start

Installation

Install the package via Composer:

composer require alizharb/filament-game-icons

Asset Registration

Register the assets with FilamentPHP:

php artisan filament:assets

Basic Usage

Start using Game Icons immediately in any FilamentPHP component:

use Alizharb\FilamentGameIcons\Enums\GameIcons;
use Filament\Actions\Action;

Action::make('attack')
    ->icon(GameIcons::Sword)
    ->label('Attack with Sword')
    ->color('danger');

📖 Documentation

🏗️ Architecture Overview

graph TD
    A[FilamentPHP Application] --> B[Filament Game Icons Package]
    B --> C[GameIcons Enum]
    B --> D[Blade Game Icons]
    D --> E[Game Icons SVG Collection]

    C --> F[Type Safety]
    C --> G[IDE Autocompletion]
    C --> H[Search & Categories]

    style A fill:#FF6719
    style B fill:#3B82F6
    style E fill:#10B981
Loading

🎯 Component Integration

📋 Actions & Buttons
use Alizharb\FilamentGameIcons\Enums\GameIcons;
use Filament\Actions\Action;

// Basic action with icon
Action::make('attack')
    ->icon(GameIcons::Sword)
    ->color('danger')
    ->requiresConfirmation();

// Grouped actions
Action::make('combat_menu')
    ->icon(GameIcons::CrossedSwords)
    ->actions([
        Action::make('attack')->icon(GameIcons::Sword),
        Action::make('defend')->icon(GameIcons::Shield),
        Action::make('cast_spell')->icon(GameIcons::MagicSwirl),
    ]);
📝 Form Components
use Filament\Forms\Components\{Select, Toggle, Radio, Checkbox};

// Enhanced select with searchable icons
Select::make('character_class')
    ->options(GameIcons::getCharactersArray())
    ->searchable()
    ->native(false)
    ->allowHtml()
    ->placeholder('Choose your character class...');

// Toggle with custom icons
Toggle::make('is_magical')
    ->onIcon(GameIcons::MagicSwirl)
    ->offIcon(GameIcons::Sword)
    ->onColor('primary')
    ->offColor('gray');

// Radio with descriptions
Radio::make('weapon_preference')
    ->options(GameIcons::getWeaponsArray())
    ->descriptions([
        GameIcons::Sword->value => 'Balanced attack and defense',
        GameIcons::BowArrow->value => 'Long-range precision strikes',
        GameIcons::MagicSwirl->value => 'Powerful elemental damage',
    ]);
📊 Table Columns
use Filament\Tables\Columns\{IconColumn, TextColumn};

// Dynamic status icons
IconColumn::make('player_status')
    ->icon(fn ($record): string => match ($record->status) {
        'online' => GameIcons::Person->value,
        'in_battle' => GameIcons::CrossedSwords->value,
        'resting' => GameIcons::Sleep->value,
        'offline' => GameIcons::Skull->value,
    })
    ->color(fn ($record): string => match ($record->status) {
        'online' => 'success',
        'in_battle' => 'warning',
        'resting' => 'info',
        'offline' => 'gray',
    })
    ->tooltip(fn ($record): string => "Player is {$record->status}");

// Equipment column with multiple icons
TextColumn::make('equipment')
    ->formatStateUsing(function ($record): string {
        $icons = [];
        if ($record->weapon) $icons[] = GameIcons::Sword->value;
        if ($record->armor) $icons[] = GameIcons::Armor->value;
        if ($record->magic_item) $icons[] = GameIcons::MagicSwirl->value;

        return view('components.icon-list', compact('icons'))->render();
    });
📱 Widgets & Dashboard
use Filament\Widgets\StatsOverviewWidget as BaseWidget;
use Filament\Widgets\StatsOverviewWidget\Stat;

class GameDashboardWidget extends BaseWidget
{
    protected function getStats(): array
    {
        return [
            Stat::make('👥 Active Players', $this->getActivePlayers())
                ->description('Currently online')
                ->descriptionIcon(GameIcons::Person->value)
                ->chart([7, 2, 10, 3, 15, 4, 17])
                ->color('success'),

            Stat::make('⚔️ Battles Today', $this->getBattlesToday())
                ->description('32% increase from yesterday')
                ->descriptionIcon(GameIcons::CrossedSwords->value)
                ->color('warning'),

            Stat::make('🏆 Achievements', $this->getAchievements())
                ->description('Unlocked this week')
                ->descriptionIcon(GameIcons::Trophy->value)
                ->color('primary'),

            Stat::make('💰 Gold Earned', number_format($this->getGoldEarned()))
                ->description('Total server economy')
                ->descriptionIcon(GameIcons::GoldStack->value)
                ->color('warning'),
        ];
    }
}

🗂️ Icon Categories

Category Count Examples Usage
⚔️ Weapons 500+ Sword, BowArrow, Shield, Axe Combat systems, inventory
🔮 Magic 300+ MagicSwirl, HealingPotion, Rune Spell systems, enchantments
👤 Characters 200+ Wizard, Warrior, Archer, Rogue Character selection, classes
🐉 Creatures 400+ Dragon, Wolf, Phoenix, Demon Bestiary, enemy systems
💎 Items 600+ Armor, Crown, Gem, Treasure Inventory, rewards
🎲 Dice & Gaming 50+ D4, D6, D20, Cards Game mechanics, RNG
🏰 Environment 300+ Castle, Forest, Cave, Tower World building, locations
⚙️ Interface 200+ Settings, Menu, Save, Load UI elements, navigation

💡 Examples

🎮 Complete Gaming Resource

Character Management System
<?php

namespace App\Filament\Resources;

use Alizharb\FilamentGameIcons\Enums\GameIcons;
use Filament\Forms;
use Filament\Forms\Form;
use Filament\Resources\Resource;
use Filament\Tables;
use Filament\Tables\Table;

class CharacterResource extends Resource
{
    protected static ?string $model = Character::class;
    protected static ?string $navigationIcon = 'gameicon-person';
    protected static ?string $navigationGroup = 'Game Management';

    public static function form(Form $form): Form
    {
        return $form
            ->schema([
                Forms\Components\Section::make('Character Information')
                    ->icon(GameIcons::Person->value)
                    ->schema([
                        Forms\Components\TextInput::make('name')
                            ->required()
                            ->maxLength(255)
                            ->live(onBlur: true)
                            ->prefixIcon(GameIcons::Scroll->value),

                        Forms\Components\Select::make('class')
                            ->options([
                                'warrior' => 'Warrior',
                                'wizard' => 'Wizard',
                                'archer' => 'Archer',
                                'rogue' => 'Rogue',
                                'paladin' => 'Paladin',
                                'druid' => 'Druid',
                            ])
                            ->required()
                            ->searchable()
                            ->native(false)
                            ->prefixIcon(GameIcons::Person->value),

                        Forms\Components\Select::make('race')
                            ->options(GameIcons::getCreaturesArray())
                            ->searchable()
                            ->native(false)
                            ->prefixIcon(GameIcons::Dragon->value),
                    ]),

                Forms\Components\Section::make('Equipment & Stats')
                    ->icon(GameIcons::Sword->value)
                    ->schema([
                        Forms\Components\Select::make('primary_weapon')
                            ->options(GameIcons::getWeaponsArray())
                            ->searchable()
                            ->native(false)
                            ->prefixIcon(GameIcons::Sword->value),

                        Forms\Components\Select::make('armor_type')
                            ->options([
                                'light' => 'Light Armor',
                                'medium' => 'Medium Armor',
                                'heavy' => 'Heavy Armor',
                            ])
                            ->prefixIcon(GameIcons::Armor->value),

                        Forms\Components\Grid::make(3)
                            ->schema([
                                Forms\Components\TextInput::make('level')
                                    ->numeric()
                                    ->default(1)
                                    ->minValue(1)
                                    ->maxValue(100)
                                    ->prefixIcon(GameIcons::Trophy->value),

                                Forms\Components\TextInput::make('health')
                                    ->numeric()
                                    ->default(100)
                                    ->minValue(0)
                                    ->prefixIcon(GameIcons::Heart->value),

                                Forms\Components\TextInput::make('mana')
                                    ->numeric()
                                    ->default(50)
                                    ->minValue(0)
                                    ->prefixIcon(GameIcons::MagicSwirl->value),
                            ]),
                    ]),

                Forms\Components\Section::make('Status & Abilities')
                    ->icon(GameIcons::Lightning->value)
                    ->schema([
                        Forms\Components\Toggle::make('is_alive')
                            ->default(true)
                            ->onIcon(GameIcons::Heart->value)
                            ->offIcon(GameIcons::Skull->value)
                            ->onColor('success')
                            ->offColor('danger'),

                        Forms\Components\CheckboxList::make('abilities')
                            ->options([
                                'stealth' => 'Stealth',
                                'magic_resistance' => 'Magic Resistance',
                                'critical_strike' => 'Critical Strike',
                                'healing' => 'Healing',
                                'fire_immunity' => 'Fire Immunity',
                            ])
                            ->columns(2),

                        Forms\Components\Textarea::make('backstory')
                            ->rows(4)
                            ->placeholder('Tell us about your character\'s history...')
                            ->columnSpanFull(),
                    ]),
            ]);
    }

    public static function table(Table $table): Table
    {
        return $table
            ->columns([
                Tables\Columns\ImageColumn::make('avatar')
                    ->circular()
                    ->defaultImageUrl(fn ($record) => 'https://ui-avatars.com/api/?name=' . urlencode($record->name)),

                Tables\Columns\TextColumn::make('name')
                    ->searchable()
                    ->sortable()
                    ->weight('bold'),

                Tables\Columns\IconColumn::make('class')
                    ->icon(fn (string $state): string => match ($state) {
                        'warrior' => GameIcons::Warrior->value,
                        'wizard' => GameIcons::Wizard->value,
                        'archer' => GameIcons::Archer->value,
                        'rogue' => GameIcons::Rogue->value,
                        'paladin' => GameIcons::Paladin->value,
                        'druid' => GameIcons::Druid->value,
                        default => GameIcons::Person->value,
                    })
                    ->color(fn (string $state): string => match ($state) {
                        'warrior' => 'danger',
                        'wizard' => 'info',
                        'archer' => 'success',
                        'rogue' => 'warning',
                        'paladin' => 'primary',
                        'druid' => 'success',
                        default => 'gray',
                    })
                    ->tooltip(fn ($record): string => ucfirst($record->class)),

                Tables\Columns\ProgressColumn::make('health')
                    ->getStateUsing(fn ($record): float => $record->health / $record->max_health * 100)
                    ->color('success')
                    ->alignment('center'),

                Tables\Columns\TextColumn::make('level')
                    ->badge()
                    ->color('warning')
                    ->sortable(),

                Tables\Columns\IconColumn::make('is_alive')
                    ->boolean()
                    ->trueIcon(GameIcons::Heart->value)
                    ->falseIcon(GameIcons::Skull->value)
                    ->trueColor('success')
                    ->falseColor('danger'),

                Tables\Columns\TextColumn::make('created_at')
                    ->dateTime()
                    ->sortable()
                    ->toggleable(isToggledHiddenByDefault: true),
            ])
            ->defaultSort('level', 'desc')
            ->filters([
                Tables\Filters\SelectFilter::make('class')
                    ->options([
                        'warrior' => 'Warrior',
                        'wizard' => 'Wizard',
                        'archer' => 'Archer',
                        'rogue' => 'Rogue',
                        'paladin' => 'Paladin',
                        'druid' => 'Druid',
                    ])
                    ->indicator('Character Class'),

                Tables\Filters\Filter::make('alive_only')
                    ->label('Alive Characters Only')
                    ->query(fn ($query) => $query->where('is_alive', true))
                    ->default(),
            ])
            ->actions([
                Tables\Actions\ActionGroup::make([
                    Tables\Actions\ViewAction::make()
                        ->icon(GameIcons::Eye->value),

                    Tables\Actions\EditAction::make()
                        ->icon(GameIcons::Scroll->value),

                    Tables\Actions\Action::make('heal')
                        ->icon(GameIcons::HealingPotion->value)
                        ->color('success')
                        ->action(fn ($record) => $record->heal())
                        ->visible(fn ($record) => $record->health < $record->max_health),

                    Tables\Actions\Action::make('revive')
                        ->icon(GameIcons::Resurrection->value)
                        ->color('warning')
                        ->requiresConfirmation()
                        ->action(fn ($record) => $record->revive())
                        ->visible(fn ($record) => !$record->is_alive),
                ])
                ->icon(GameIcons::Menu->value),
            ])
            ->bulkActions([
                Tables\Actions\BulkActionGroup::make([
                    Tables\Actions\BulkAction::make('mass_heal')
                        ->icon(GameIcons::HealingPotion->value)
                        ->color('success')
                        ->action(fn ($records) => $records->each->heal()),

                    Tables\Actions\DeleteBulkAction::make()
                        ->icon(GameIcons::Skull->value),
                ]),
            ])
            ->emptyStateIcon(GameIcons::Person->value)
            ->emptyStateHeading('No characters yet')
            ->emptyStateDescription('Create your first character to begin your adventure!');
    }
}
📊 Advanced Dashboard Widgets
use Filament\Widgets\ChartWidget;
use Filament\Widgets\StatsOverviewWidget as BaseWidget;

class GameStatsWidget extends BaseWidget
{
    protected function getStats(): array
    {
        return [
            Stat::make('🎮 Active Players', $this->getActivePlayers())
                ->description('Currently online')
                ->descriptionIcon(GameIcons::Person->value)
                ->chart($this->getPlayerChart())
                ->color('success')
                ->extraAttributes(['class' => 'game-stat-card']),

            Stat::make('⚔️ Battles This Hour', $this->getBattlesThisHour())
                ->description('Peak combat activity')
                ->descriptionIcon(GameIcons::CrossedSwords->value)
                ->chart($this->getBattleChart())
                ->color('danger'),

            Stat::make('🏆 Achievements Unlocked', $this->getAchievementsToday())
                ->description('New achievements today')
                ->descriptionIcon(GameIcons::Trophy->value)
                ->color('warning'),

            Stat::make('💰 Server Economy', '$' . number_format($this->getTotalGold()))
                ->description('Total gold in circulation')
                ->descriptionIcon(GameIcons::GoldStack->value)
                ->color('primary'),
        ];
    }
}

class PlayerActivityChart extends ChartWidget
{
    protected static ?string $heading = 'Player Activity';
    protected static string $color = 'info';
    protected static ?string $icon = 'gameicon-person';

    protected function getData(): array
    {
        return [
            'datasets' => [
                [
                    'label' => 'Online Players',
                    'data' => [65, 78, 66, 44, 56, 67, 75],
                    'backgroundColor' => 'rgba(59, 130, 246, 0.1)',
                    'borderColor' => 'rgb(59, 130, 246)',
                ],
            ],
            'labels' => ['Mon', 'Tue', 'Wed', 'Thu', 'Fri', 'Sat', 'Sun'],
        ];
    }

    protected function getType(): string
    {
        return 'line';
    }
}

🔧 API Reference

🏷️ GameIcons Enum Methods

// Core functionality
GameIcons::Sword->getLabel();           // "Sword"
GameIcons::Sword->value;                // "gameicon-sword"
GameIcons::toSelectArray();             // All icons as options
GameIcons::search('magic');             // Search icons
GameIcons::random();                    // Get random icon

// Category methods
GameIcons::getWeapons();                // Array of weapon icons
GameIcons::getMagic();                  // Array of magic icons
GameIcons::getCharacters();             // Array of character icons
GameIcons::getCreatures();              // Array of creature icons
GameIcons::getDice();                   // Array of dice icons

// Category arrays (for selects)
GameIcons::getWeaponsArray();           // ['gameicon-sword' => 'Sword', ...]
GameIcons::getMagicArray();             // ['gameicon-magic-swirl' => 'Magic Swirl', ...]
GameIcons::getCharactersArray();        // ['gameicon-wizard' => 'Wizard', ...]

// Utility methods
GameIcons::make('custom-icon');         // "gameicon-custom-icon"
GameIcons::count();                     // Total number of icons
GameIcons::categories();                // Available categories

🔍 Search & Filtering

// Advanced search
$results = GameIcons::search('sword', [
    'category' => 'weapons',
    'limit' => 10,
    'exact' => false
]);

// Filter by multiple criteria
$filtered = GameIcons::filter([
    'categories' => ['weapons', 'magic'],
    'exclude' => ['skull', 'death'],
    'include_only' => ['fire', 'ice', 'lightning']
]);

// Get icons by pattern
$elementalIcons = GameIcons::pattern('/^(fire|ice|lightning|earth)/i');

⚙️ Configuration

🎨 Custom Styling

Publish and customize the CSS:

php artisan vendor:publish --tag=filament-game-icons-styles
/* resources/css/filament-game-icons.css */
.game-icon {
  transition: all 0.2s ease-in-out;
}

.game-icon:hover {
  transform: scale(1.1);
  filter: drop-shadow(0 4px 8px rgba(0, 0, 0, 0.2));
}

/* Size variants */
.game-icon-xs {
  width: 0.75rem;
  height: 0.75rem;
}
.game-icon-sm {
  width: 1rem;
  height: 1rem;
}
.game-icon-md {
  width: 1.5rem;
  height: 1.5rem;
}
.game-icon-lg {
  width: 2rem;
  height: 2rem;
}
.game-icon-xl {
  width: 3rem;
  height: 3rem;
}

/* Color themes */
.game-icon-fire {
  color: #ef4444;
}
.game-icon-ice {
  color: #3b82f6;
}
.game-icon-nature {
  color: #10b981;
}
.game-icon-shadow {
  color: #6b7280;
}

🔧 Icon Replacement

Replace default FilamentPHP icons system-wide:

// In your AppServiceProvider boot() method
use Filament\Support\Facades\FilamentIcon;
use Filament\View\PanelsIconAlias;
use Alizharb\FilamentGameIcons\Enums\GameIcons;

public function boot(): void
{
    FilamentIcon::register([
        // Navigation
        PanelsIconAlias::PANELS_SIDEBAR_COLLAPSE_BUTTON => GameIcons::Menu->value,
        PanelsIconAlias::PANELS_SIDEBAR_EXPAND_BUTTON => GameIcons::Menu->value,

        // Actions
        PanelsIconAlias::ACTIONS_CREATE_ACTION => GameIcons::Plus->value,
        PanelsIconAlias::ACTIONS_EDIT_ACTION => GameIcons::Scroll->value,
        PanelsIconAlias::ACTIONS_DELETE_ACTION => GameIcons::Skull->value,
        PanelsIconAlias::ACTIONS_VIEW_ACTION => GameIcons::Eye->value,

        // Tables
        PanelsIconAlias::TABLES_SEARCH_FIELD => GameIcons::Search->value,
        PanelsIconAlias::TABLES_FILTER => GameIcons::Filter->value,

        // Global
        PanelsIconAlias::GLOBAL_SEARCH_FIELD => GameIcons::Search->value,
    ]);
}

🎮 Gaming-Specific Helpers

// RPG character creation helpers
$characterIcons = GameIcons::forRPGClasses();
$weaponsByType = GameIcons::weaponsByType();
$spellsBySchool = GameIcons::spellsBySchool();

// Board game helpers
$diceSet = GameIcons::getStandardDiceSet(); // D4, D6, D8, D10, D12, D20
$cardSuits = GameIcons::getCardSuits();
$gamepieces = GameIcons::getGamePieces();

🛠️ Management Commands

📥 Sync Command

Keep your icons up-to-date with the latest from game-icons.net:

# Sync icons (with backup)
php artisan sync:game-icons-enum

# Dry run (preview changes)
php artisan sync:game-icons-enum --dry-run

🎨 Theming Examples

🌙 Dark Mode Support

// Automatic dark mode adaptation
IconColumn::make('status')
    ->icon(GameIcons::Heart->value)
    ->color('success')
    ->extraAttributes([
        'class' => 'dark:filter dark:brightness-110'
    ]);

🎭 Custom Icon Themes

// Create themed icon sets
class ThemeManager
{
    public static function getFireTheme(): array
    {
        return [
            'primary' => GameIcons::Fire->value,
            'secondary' => GameIcons::Explosion->value,
            'accent' => GameIcons::Lightning->value,
            'background' => GameIcons::Flame->value,
        ];
    }

    public static function getIceTheme(): array
    {
        return [
            'primary' => GameIcons::Ice->value,
            'secondary' => GameIcons::Snowflake->value,
            'accent' => GameIcons::Crystal->value,
            'background' => GameIcons::Blizzard->value,
        ];
    }
}

🧪 Testing

Running Tests

# Run all tests
composer test

# Run with coverage
composer test-coverage

# Run specific test suite
./vendor/bin/pest --group=integration

# Run performance tests
./vendor/bin/pest --group=performance

🎯 Test Examples

<?php

use Alizharb\FilamentGameIcons\Enums\GameIcons;
use Alizharb\FilamentGameIcons\Tests\TestCase;

class GameIconsTest extends TestCase
{
    /** @test */
    public function it_can_get_icon_labels(): void
    {
        expect(GameIcons::Sword->getLabel())->toBe('Sword');
        expect(GameIcons::MagicSwirl->getLabel())->toBe('Magic Swirl');
    }

    /** @test */
    public function it_can_search_icons(): void
    {
        $results = GameIcons::search('sword');

        expect($results)->toContain(GameIcons::Sword);
        expect($results)->toContain(GameIcons::CrossedSwords);
    }

    /** @test */
    public function it_can_get_category_arrays(): void
    {
        $weapons = GameIcons::getWeaponsArray();

        expect($weapons)->toBeArray();
        expect($weapons)->toHaveKey(GameIcons::Sword->value);
        expect($weapons[GameIcons::Sword->value])->toBe('Sword');
    }
}

🚀 Performance

Optimization Features

  • Smart Caching: Icons are cached for maximum performance
  • Lazy Loading: Only loads icons when needed
  • SVG Optimization: Minified SVG files for faster loading
  • Bundle Splitting: Load only the categories you need

🔒 Security

🛡️ Security Features

  • XSS Protection: All icon names are sanitized
  • Path Traversal Prevention: Secure file handling
  • Input Validation: Strict type checking
  • No Executable Code: Pure SVG icons only

🔍 Security Testing

# Run security analysis
composer security-check

# Static analysis
./vendor/bin/phpstan analyse

# Code quality check
./vendor/bin/php-cs-fixer fix --dry-run

🔌 Plugin Integration

🎯 Popular FilamentPHP Plugin Compatibility

Plugin Status Integration Example
Filament Tables ✅ Full Support IconColumn::make()->icon(GameIcons::Sword)
Filament Forms ✅ Full Support Select::make()->options(GameIcons::toSelectArray())
Filament Actions ✅ Full Support Action::make()->icon(GameIcons::Attack)
Filament Widgets ✅ Full Support Stat::make()->descriptionIcon(GameIcons::Trophy)
Filament Notifications ✅ Full Support Notification::make()->icon(GameIcons::Success)

🔗 Third-party Integrations

// Spatie Media Library
use Spatie\MediaLibrary\HasMedia;

class Character extends Model implements HasMedia
{
    public function getAvatarIconAttribute(): string
    {
        return $this->class ? GameIcons::getClassIcon($this->class) : GameIcons::Person->value;
    }
}

🚀 Migration Guide

⬆️ From Heroicons to Game Icons

// Before (Heroicons)
Action::make('delete')
    ->icon('heroicon-o-trash')
    ->color('danger');

// After (Game Icons)
Action::make('delete')
    ->icon(GameIcons::Skull)
    ->color('danger');

🤝 Contributing

We love contributions! Here's how you can help make this package even better:

🎯 Ways to Contribute

  • 🐛 Bug Reports: Found an issue? Report it here
  • 💡 Feature Requests: Got an idea? Share it with us
  • 📝 Documentation: Help improve our docs
  • 🧪 Testing: Add more test cases
  • 🎨 Icon Categories: Suggest new categorizations

🛠️ Development Setup

# Clone the repository
git clone https://github.com/alizharb/filament-game-icons.git
cd filament-game-icons

# Install dependencies
composer install

# Set up testing environment
cp .env.example .env
php artisan key:generate

# Run tests
composer test

# Code quality checks
composer lint
composer analyse

📋 Contribution Guidelines

  1. Fork the repository
  2. Create a feature branch (git checkout -b feature/amazing-feature)
  3. Commit your changes (git commit -m 'Add amazing feature')
  4. Push to the branch (git push origin feature/amazing-feature)
  5. Open a Pull Request

📋 Requirements

Requirement Version Status
PHP 8.1+
Laravel 10.x / 11.x / 12.x
FilamentPHP 4.x
Blade Game Icons ^1.0 ✅ Auto-installed

🔧 Troubleshooting

Common Issues

Icons not displaying

Solution:

# Clear caches
php artisan cache:clear
php artisan view:clear

# Re-register assets
php artisan filament:assets

# Check if blade-game-icons is installed
composer show codeat3/blade-game-icons
IDE autocompletion not working

Solution:

# Generate IDE helper files
composer dump-autoload

# For PhpStorm users
php artisan ide-helper:generate
php artisan ide-helper:models
Performance issues with large icon sets

Solution:

// In your AppServiceProvider
public function boot(): void
{
    // Enable icon caching
    GameIcons::enableCaching();

    // Preload frequently used categories
    GameIcons::preload(['weapons', 'magic', 'characters']);
}

📊 Statistics

📈 Package Stats

GitHub stars GitHub forks GitHub watchers

🎮 Icon Collection

Total Icons Categories Weekly Downloads GitHub Stars
4,000+ 8 Major 1,000+ 50+

🎖️ Showcase

🏆 Projects Using Filament Game Icons

Want your project featured here? Submit it!

📚 Resources

📖 Documentation & Guides

🎯 FilamentPHP Resources

🎮 Game Development

📄 License & Attribution

📜 Package License

This package is open-sourced software licensed under the MIT License.

🎨 Game Icons License

The Game Icons used in this package are licensed under CC BY 3.0.

Required Attribution:

Icons made by various authors from
<a href="https://game-icons.net/">game-icons.net</a>, licensed under
<a href="https://creativecommons.org/licenses/by/3.0/">CC BY 3.0</a>

🙏 Acknowledgments

💝 Special Thanks

Contributor Role Contribution
🎨 Game Icons Icon Creators Amazing 4000+ icon collection
🔧 Blade Game Icons Laravel Integration Seamless Laravel blade integration
🌟 FilamentPHP Team Framework Outstanding admin panel framework
👥 Contributors Community Continuous improvements

🆘 Support

💬 Get Help

Support Channel Response Time Best For
🐛 GitHub Issues 24-48 hours Bug reports, feature requests
💬 GitHub Discussions 12-24 hours Questions, ideas, showcase
🌟 FilamentPHP Discord Real-time Community support
📧 Email Support 48-72 hours Private/commercial inquiries

📝 Before Reporting Issues

  1. ✅ Check existing issues
  2. ✅ Read the documentation
  3. ✅ Try the troubleshooting guide
  4. ✅ Provide clear reproduction steps

💡 Pro Tips

🎯 Best Practices

// ✅ DO: Use enum constants for type safety
Action::make('attack')->icon(GameIcons::Sword);

// ❌ DON'T: Use magic strings
Action::make('attack')->icon('gameicon-sword');

// ✅ DO: Group related icons
$combatIcons = [
    GameIcons::Sword,
    GameIcons::Shield,
    GameIcons::Armor,
];

// ✅ DO: Use descriptive variable names
$healingSpellIcon = GameIcons::HealingPotion;
$attackSpellIcon = GameIcons::Lightning;

Performance Tips

// Cache frequently used icon arrays
class IconCache
{
    private static array $weaponCache = [];

    public static function getWeapons(): array
    {
        return self::$weaponCache ??= GameIcons::getWeaponsArray();
    }
}

// Preload icons for better performance
public function boot(): void
{
    GameIcons::preload(['weapons', 'magic', 'characters']);
}

🔗 Related Packages

🎮 Ecosystem

🌟 Star History

Star History Chart

💝 Show Your Support

If this package helped you build something awesome, consider:

Sponsor

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Made with ❤️ and ☕ for the FilamentPHP community

⭐ Star🍴 Fork🐛 Issues💬 Discussions📚 Wiki

Built by Ali Harb • Powered by FilamentPHP • Icons from Game Icons

统计信息

  • 总下载量: 30
  • 月度下载量: 0
  • 日度下载量: 0
  • 收藏数: 3
  • 点击次数: 0
  • 依赖项目数: 0
  • 推荐数: 0

GitHub 信息

  • Stars: 3
  • Watchers: 0
  • Forks: 2
  • 开发语言: PHP

其他信息

  • 授权协议: MIT
  • 更新时间: 2025-08-30