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dbannik/finite-state-machine

Composer 安装命令:

composer require dbannik/finite-state-machine

包简介

README 文档

README

coverage pipeline release

install

composer require dbannik/finite-state-machine

States

use Dbannik\FiniteStateMachine\StateInterface;
use Dbannik\FiniteStateMachine\Attribute\AsTransitionTo;
use Dbannik\FiniteStateMachine\Attribute\AsEntityState;

#[AsEntityState(value: 'played')]
final readonly class PlayedState implements StateInterface {
    #[AsTransitionTo(nextState: PausedState::class, input: PauseAction::class)]
    public function pause(AudioPlayer $player, PauseAction $action) {
        var_dump('Played -> Pause');
    }

    #[AsTransitionTo(nextState: StoppedState::class, input: StopAction::class)]
    public function stop(AudioPlayer $player, StopAction $action) {
        var_dump('Played -> Stop');
    }
}

#[AsEntityState(value: 'paused')]
final readonly class PausedState implements StateInterface {
    #[AsTransitionTo(nextState: PlayedState::class, input: PlayAction::class)]
    public function play(AudioPlayer $player, PlayAction $action) {
        var_dump('Paused -> Play');
    }

    #[AsTransitionTo(nextState: StoppedState::class, input: StopAction::class)]
    public function stop(AudioPlayer $player, StopAction $action) {
        var_dump('Paused -> Stop');
    }
}

#[AsEntityState(value: 'stopped')]
final readonly class StoppedState implements StateInterface {
    #[AsTransitionTo(nextState: PlayedState::class, input: PlayAction::class)]
    public function play(AudioPlayer $player, PlayAction $action) {
        var_dump('Stopped -> Play');
    }
}

Inputs parameters

class PlayAction {}
class PauseAction {}
class StopAction {}

Generate graphics

$graphGenerator = new GraphGenerator(new StatesMetadata([
    new PlayedState(),
    new PausedState(),
    new StoppedState(),
]));
$graphGenerator->generate(__DIR__ . '/player.md');

File palyer.md

stateDiagram-v2
classDef end fill:white,color:black,font-weight:bold,stroke-width:2px,stroke:blue
classDef start fill:white,color:black,font-weight:bold,stroke-width:2px,stroke:green
PlayedState-->PausedState: PauseAction
PlayedState-->StoppedState: StopAction
PausedState-->PlayedState: PlayAction
PausedState-->StoppedState: StopAction
StoppedState-->PlayedState: PlayAction

Entity

final class AudioPlayer {
    public string $state = 'stopped';
}

Transition

use Dbannik\FiniteStateMachine\TransitionState;

$statesMetadata = new StatesMetadata([
    new PlayedState(),
    new PausedState(),
    new StoppedState(),
]);

$transition = new TransitionState(
    getState: fn (AudioPlayer $player) => $player->state,
    setState: fn (AudioPlayer $player, string $state) => $player->state = $state,
    statesMetadata: $statesMetadata,
    entity: new AudioPlayer(),
);

$transition->transition(new PlayAction()); # Stopped -> Play
$transition->transition(new PauseAction()); # Played -> Pause
$transition->transition(new StopAction()); # Paused -> Stop

统计信息

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GitHub 信息

  • Stars: 0
  • Watchers: 0
  • Forks: 0
  • 开发语言: PHP

其他信息

  • 授权协议: MIT
  • 更新时间: 2024-12-25