mathmark/stupid-simple-matchmaking
最新稳定版本:v1.0.3
Composer 安装命令:
composer require mathmark/stupid-simple-matchmaking
包简介
PHP Matchmaking system, useful for Live Service games!
README 文档
README
PHP Library used for simple equal distance matchmaking, great for Live Service Games!
Installation
Simply run
composer require mathmark/stupid-simple-matchmaking in any PHP project setup with composer!
StupidSimple\Game\Matchmaking
This is where all the magic happens! All our matchmaking functionality is called here.
Constructor
-
private int $clientIpAddressThis is our base Client Address, this is what helps us find a server for a user -
private ?array $availableGameServers;This is an array populated with the metadata for our available GameServers
The structure should look like this
[
{
"name": "US-PROD-1",
"ipAddress": "192.168.1.10"
},
{
"name": "CHI-PROD-1",
"ipAddress": "192.168.1.20"
},
]
Functions
getRandomServer() : arrayThis returns an ipAddress & name for a random GameServer availablegetClosestServer() : arrayThis is where we utilise our$clientIpAddress, this will return an ipAddress & name for a GameServer thats closest to our User/Client
Note: If a name isn't provided for the server, one will be generated. However this is not recommended as it isn't great for organisation and is not consistent.
How this works & what is tracked?
Our service uses a trusted web API (ip-api) to get metadata for our client and server (such as Geolocation & CountryCode), it then uses this information to MatchMake our user.
Example Code
use StupidSimple\Game\Matchmaking; $availableGameServers = [ [ "name" => "US-PROD-1", "ipAddress" => "192.168.1.10" ], [ "name" => "CHI-PROD-1", "ipAddress" => "192.168.1.20" ] ]; $clientIp = $_SERVER['REMOTE_ADDR']; $matchmaking = new Matchmaking($clientIp, $servers); $closestServer = $matchmaking->getClosestServer(); exit(json_encode($closestServer));
Example Response
getClosestServer() && getRandomServer() both respectively return this array
{
"serverName" : "US-PROD-1",
"serverAddress" : "192.168.1.10"
}
getClosestServer() also returns the distance in the array, getRandomServer() does not.
For example:
{
"serverName" : "US-PROD-1",
"serverAddress" : "192.168.1.10",
"distance" : "0.00" # measured in miles
}
See StupidSimple\Math\DistanceCalulator for more information on how the algorithm works!
Citations
统计信息
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其他信息
- 授权协议: MIT
- 更新时间: 2024-11-12